Skip to content
TNETUNIITHE EVERYDAY PLAY CLUB

Solo · FREE PLAY

Kakuro

Read the rules ↓
Logic & numbers
Choose your controls and enjoy a free round.
No account neededRules & controls ↗

THE PLAYBOOK · TNETUNII

Kakuro: learn through an example

Make Kakuro your next activity in the game library. Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals. Look at what changes after your first action. Keep the instructions close while learning this activity. Choose a clear next step rather than rushing through the instructions.

Practise sums on twelve small, unblocked 4×4 grids. These teaching boards use whole-row and whole-column totals rather than the blocked runs of classic Kakuro.

Practice with a purpose

After a move, check what changed. Decide which rule explains the new state before acting again. Use the example to check your reasoning.

Your objective

Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals. Use the instructions to see which actions move you towards it. Check the rules when you are unsure.

Work through the instructions

  1. Compare a row total with its fixed entries.
  2. Use the column total for the same blank.
  3. Enter digits 1–9.
  4. Check puzzle verifies totals and non-repetition.

Getting comfortable with the controls

Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Use the control method described here for this activity. Return to the rules if the result is unexpected.

See the idea in action

A row total 18 with fixed values 2, 4 and 7 requires 5 in the remaining cell. Use the example as a guide rather than a substitute for reading your board. Take a moment to compare.

Notice this detail

Repeated digits in a run are forbidden even when the sum matches. Take a moment to reassess the position before continuing. Before your first action, say what you are trying to achieve. Then compare the result with the goal.

A few questions answered

Before I begin, what is the goal of Kakuro?

For clarity: Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals.

How do I control Kakuro?

Keep this in mind: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.

On this playing page, what example helps explain Kakuro?

Here is the relevant explanation: A row total 18 with fixed values 2, 4 and 7 requires 5 in the remaining cell.

Before I begin, what should I watch out for in Kakuro?

Here is the relevant explanation: Repeated digits in a run are forbidden even when the sum matches.

For a quick reminder, what format does Kakuro offer?

For clarity: Practise sums on twelve small, unblocked 4×4 grids. These teaching boards use whole-row and whole-column totals rather than the blocked runs of classic Kakuro.

When I return, which play mode does Kakuro use?

The key detail is this: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

PICK A GAME

Take another turn at play

View all games
Play More Games (opens in a new tab)